Aspect Ratio Lock Calculator
Lock an aspect ratio and calculate matching dimensions. Enter width to get height or vice versa. Presets for 16:9, 4:3, 1:1, 9:16, and more.
An aspect ratio lock calculation is the mathematical process of maintaining the exact proportional relationship between the width and height of an image, video, or digital container while altering its overall dimensions. This fundamental principle of geometry and digital design ensures that visual media scales perfectly across different screens and mediums without suffering from unnatural stretching, squishing, or distortion. By mastering the underlying mathematics, historical context, and industry standards of aspect ratios, digital professionals can guarantee flawless responsive web design, precise video encoding, and mathematically perfect print layouts.
What It Is and Why It Matters
At its core, an aspect ratio is the proportional relationship between the physical or digital width of an object and its height. It is expressed as two numbers separated by a colon, such as 16:9, or as a decimal fraction, such as 1.77:1. "Locking" the aspect ratio refers to a mathematical constraint placed on these two dimensions. When the aspect ratio is locked, any modification made to the width automatically triggers a mathematically strictly calculated adjustment to the height, and vice versa. This ensures that the original proportions remain perfectly intact regardless of how large or small the object becomes. Without an aspect ratio lock, changing one dimension independently of the other results in severe visual distortion. Circles become ovals, squares become rectangles, and human faces become unnaturally wide or narrow.
This concept matters profoundly because we live in a multi-device world where visual content must adapt to thousands of different screen sizes. A photograph taken on a professional camera might have a native resolution of 6000 pixels wide by 4000 pixels high. If a web developer needs to display that image on a smartphone screen that is only 400 pixels wide, they cannot simply change the image's width to 400 and leave the height at 4000. They must calculate the exact new height that corresponds to a 400-pixel width while maintaining the original 3:2 proportion. Aspect ratio locking solves the problem of cross-platform media delivery. It is the invisible mathematical framework that allows a 4K television broadcast to scale down perfectly to a 5-inch smartphone screen, ensuring that the visual integrity of the original composition is preserved exactly as the creator intended.
History and Origin
The concept of aspect ratios predates digital technology by centuries, originating in classical art and architecture through concepts like the Golden Ratio (1.618:1). However, the specific standardization of aspect ratios—and the need to mathematically lock them—began at the dawn of motion pictures. In 1892, William Kennedy Laurie Dickson, working under Thomas Edison, developed the standard 35mm film format. Dickson established that the image frame should be four perforations high, resulting in an image that was 0.95 inches wide and 0.735 inches high. This created a mathematical aspect ratio of 1.33:1, commonly referred to as 4:3. For over half a century, 4:3 remained the absolute global standard for all motion pictures and, subsequently, the first generation of television sets. Because every screen and every camera used the exact same ratio, the need to calculate and lock different aspect ratios was minimal.
The landscape shattered in the 1950s when the film industry, desperate to compete with the rising popularity of television, introduced widescreen formats. In 1953, 20th Century Fox introduced CinemaScope, which utilized anamorphic lenses to squeeze a massive 2.35:1 aspect ratio onto standard 35mm film. Suddenly, the world had multiple, conflicting aspect ratios. When widescreen movies were broadcast on 4:3 televisions, engineers had to calculate exact proportional reductions to fit the wide image onto the square screen, inventing the process of "letterboxing." The most pivotal moment in aspect ratio history occurred in 1984. Dr. Kerns H. Powers, a member of the Society of Motion Picture and Television Engineers (SMPTE), was tasked with finding a single aspect ratio for the new High-Definition Television (HDTV) standard that could accommodate all existing film and TV formats. Powers cut out rectangles representing the 4:3, 1.66:1, 1.85:1, and 2.35:1 ratios, aligned them by their centers, and discovered that the geometric mean of the extreme ratios (1.33:1 and 2.35:1) was exactly 1.77:1. Converted to whole numbers, 1.77:1 is 16:9. When digital image editing software like Adobe Photoshop emerged in the early 1990s, the mathematical locking of these proportions was codified into the user interface via the ubiquitous "chain link" icon, allowing users to constrain proportions effortlessly.
Key Concepts and Terminology
Width, Height, and Proportion
The foundational elements of any aspect ratio calculation are Width ($W$) and Height ($H$). Width always refers to the horizontal measurement of the image or container, while height refers to the vertical measurement. Proportion is the comparative relationship between these two metrics. In aspect ratio notation ($W:H$), the width is universally stated first. Therefore, a 16:9 ratio means that for every 16 units of horizontal width, there are 9 units of vertical height.
Resolution vs. Aspect Ratio
A critical distinction must be made between resolution and aspect ratio, as beginners frequently confuse the two. Resolution refers to the absolute, exact number of physical pixels that make up an image or screen, expressed as $Width \times Height$ (e.g., 1920x1080). Aspect ratio refers purely to the geometric shape of that resolution. Multiple different resolutions can share the exact same aspect ratio. For example, resolutions of 1280x720, 1920x1080, and 3840x2160 all share the exact same 16:9 aspect ratio. The aspect ratio is the lowest common denominator of the resolution.
Letterboxing and Pillarboxing
When an image with a locked aspect ratio is placed inside a container that has a different aspect ratio, the empty space must be managed. Letterboxing occurs when a wide aspect ratio (like 2.35:1) is placed inside a narrower container (like a 16:9 television). The aspect ratio lock ensures the width fits perfectly, resulting in empty black bars at the top and bottom of the screen. Pillarboxing is the exact opposite: placing a narrow aspect ratio (like 4:3) into a wider container (like 16:9). The lock ensures the height fits perfectly, resulting in empty black bars on the left and right sides of the screen.
Pixel Aspect Ratio (PAR) vs. Display Aspect Ratio (DAR)
Display Aspect Ratio (DAR) is the proportional shape of the final image as viewed by the human eye (e.g., 16:9). Pixel Aspect Ratio (PAR) refers to the physical shape of the individual pixels themselves. While modern computer monitors and digital devices use perfectly square pixels (a PAR of 1:1), older television standards (like NTSC and PAL) and certain cinema cameras use rectangular, non-square pixels. Calculating aspect ratio locks for non-square pixels requires an additional mathematical step to account for the physical distortion of the pixel itself.
How It Works — Step by Step
The mathematics behind an aspect ratio lock rely on the algebraic principle of equivalent fractions, often solved via cross-multiplication. To maintain a locked aspect ratio, the ratio of the original width to the original height must be exactly equal to the ratio of the new width to the new height.
The fundamental formula is written as: $$ \frac{W_1}{H_1} = \frac{W_2}{H_2} $$
Where:
- $W_1$ is the Original Width
- $H_1$ is the Original Height
- $W_2$ is the Target (New) Width
- $H_2$ is the Target (New) Height
Depending on which dimension you are changing, you must algebraically isolate the unknown variable.
Formula for finding a new Height ($H_2$) when Width is changed: $$ H_2 = \frac{H_1 \times W_2}{W_1} $$
Formula for finding a new Width ($W_2$) when Height is changed: $$ W_2 = \frac{W_1 \times H_2}{H_1} $$
Complete Worked Example: Scaling Down a 4K Video
Imagine a video editor is working with a raw 4K video file. The original resolution has a width ($W_1$) of 3840 pixels and a height ($H_1$) of 2160 pixels. The editor needs to embed this video on a webpage where the maximum allowed width of the video player is 850 pixels. To prevent the video from stretching or distorting, the aspect ratio must be locked. The editor needs to calculate the exact new height ($H_2$).
Step 1: Identify the known variables.
- $W_1 = 3840$
- $H_1 = 2160$
- $W_2 = 850$
- $H_2 = ?$ (Unknown)
Step 2: Insert the variables into the height-finding formula. $$ H_2 = \frac{2160 \times 850}{3840} $$
Step 3: Multiply the original height by the new width. $$ 2160 \times 850 = 1,836,000 $$
Step 4: Divide the result by the original width. $$ H_2 = \frac{1,836,000}{3840} $$ $$ H_2 = 478.125 $$
Step 5: Handle fractional pixels. Because physical computer monitors cannot render a fraction of a pixel, the result must be rounded to the nearest whole integer. In this case, 478.125 rounds down to 478. Therefore, to maintain the locked aspect ratio, the new dimensions for the video player must be exactly 850 pixels wide by 478 pixels high.
Types, Variations, and Methods
The Integer Ratio Method
The most common way aspect ratios are expressed and calculated is through simplified integer ratios. This method involves finding the greatest common divisor (GCD) between the width and height and dividing both numbers by it. For example, the resolution 1920x1080 has a GCD of 120. Dividing 1920 by 120 equals 16, and dividing 1080 by 120 equals 9. This yields the integer ratio of 16:9. This method is highly preferred in consumer electronics and marketing because whole numbers are easier for humans to remember and communicate. Standard integer ratios include 4:3, 3:2, 16:9, and 21:9.
The Decimal Multiplier Method
In complex programming and automated layout engines, aspect ratios are rarely handled as colon-separated integers. Instead, they are converted into a single decimal multiplier. This is achieved by simply dividing the width by the height. For a 16:9 ratio, dividing 16 by 9 results in a decimal multiplier of 1.777... (often rounded to 1.78:1). For a 4:3 ratio, the multiplier is 1.333... To use this method, if you know your new height and need the width, you simply multiply the height by the decimal. If you know the new width and need the height, you divide the width by the decimal. This variation is computationally faster for machines than cross-multiplication.
The CSS Padding-Bottom Hack vs. Native Aspect-Ratio
In web development, locking aspect ratios for responsive design has evolved significantly. Historically, developers used a variation known as the "Padding-Bottom Hack." Because CSS calculates vertical padding as a percentage of the parent container's width, developers could lock a container's aspect ratio by setting its height to 0 and its padding-bottom to a specific percentage (e.g., padding-bottom: 56.25% for a 16:9 ratio, because $9 / 16 = 0.5625$). This method was complex and required nested HTML elements. Recently, the World Wide Web Consortium (W3C) introduced the native CSS aspect-ratio property. This modern method allows developers to simply write aspect-ratio: 16 / 9; in their stylesheet. The browser's rendering engine automatically handles the complex mathematical locking, ensuring the element scales proportionally across all viewport sizes without any hacky percentage math.
Real-World Examples and Applications
Web Development and Responsive Design
A front-end web developer is building an online news portal that features a grid of article thumbnails. The design specifies that every thumbnail must maintain a strict 3:2 aspect ratio to ensure the grid aligns perfectly on all devices. On a desktop monitor, the grid columns are 450 pixels wide, meaning the images calculate to 300 pixels high ($450 \times 2 / 3 = 300$). However, when a user views the site on a mobile phone, the responsive layout shrinks the column width to 330 pixels. Because the aspect ratio is mathematically locked in the CSS, the browser automatically recalculates the height to exactly 220 pixels ($330 \times 2 / 3 = 220$). This ensures the grid remains uniform and the images never distort, regardless of the user's screen size.
Digital Photography and Social Media
A professional photographer shoots a portrait campaign using a full-frame DSLR camera. The camera's sensor captures images in a native 3:2 aspect ratio, producing files that are 6000 pixels wide by 4000 pixels high. The client requires these images for an Instagram feed, which strictly requires a 4:5 aspect ratio (often displayed at a resolution of 1080x1350) for optimal vertical screen real estate. The photographer cannot simply use an aspect ratio lock to scale 6000x4000 down to 1080x1350, because the native ratio (1.5:1) does not match the target ratio (0.8:1). First, the photographer must crop the original image, discarding pixels on the left and right sides, to create a new original file that is 3200 pixels wide by 4000 pixels high (a true 4:5 ratio). Only then can they apply the aspect ratio lock to scale the 3200x4000 image down to exactly 1080x1350, preserving the visual integrity of the subject.
Video Production and Transcoding
A video engineer is tasked with preparing a massive cinematic feature film for streaming. The film was shot in a theatrical widescreen format known as DCI Scope, which has an aspect ratio of 2.39:1 and a master resolution of 4096x1716. The streaming platform requires a 1080p high-definition deliverable, which mandates a strict 1920x1080 container. The engineer uses an aspect ratio lock calculator to determine how to fit the 2.39:1 film into the 16:9 container. Locking the aspect ratio, the engineer sets the new width to the maximum allowed 1920 pixels. The calculator dictates that the new height must be 803 pixels ($1920 / 2.39 = 803.34$, rounded to 803). Because the required container height is 1080 pixels, the engineer mathematically determines that $1080 - 803 = 277$ pixels of empty space remain. The encoding software divides this perfectly in half, generating pure black letterbox bars of 138.5 pixels at the top and bottom of the video, ensuring the cinematic aspect ratio is preserved flawlessly on consumer televisions.
Industry Standards and Benchmarks
Understanding aspect ratio locks requires memorizing the exact numerical standards that govern modern media. Professionals do not guess these numbers; they adhere to strict benchmarks established by international standards organizations such as SMPTE, the Consumer Technology Association (CTA), and the International Telecommunication Union (ITU).
- 16:9 (1.77:1) - The Global Standard: This is the default aspect ratio for almost all modern digital video, televisions, and computer monitors. Standard resolutions locked to this ratio include High Definition (1280x720), Full High Definition (1920x1080), 4K Ultra High Definition (3840x2160), and 8K Ultra High Definition (7680x4320). If you are creating video for YouTube, Vimeo, or standard broadcast, your calculations must lock to this ratio.
- 4:3 (1.33:1) - The Legacy Standard: The original standard for television and early computer monitors (VGA, SVGA). Common resolutions include 640x480, 800x600, and 1024x768. While largely obsolete for video, it remains highly relevant for tablet displays (like the Apple iPad) and certain medium-format photography.
- 3:2 (1.5:1) - The Photography Standard: Pioneered by 35mm film, this remains the native aspect ratio for almost all modern APS-C and Full-Frame digital cameras. A standard 24-megapixel camera shoots at a locked resolution of 6000x4000 pixels.
- 1:1 (1.0:1) - The Square: Popularized by Instagram and early social media, the square format has equal width and height. Standard benchmark resolutions are 1080x1080 or 1200x1200.
- 9:16 (0.56:1) - The Vertical Video Standard: A mathematical inversion of the 16:9 standard, driven entirely by the proliferation of smartphones. This is the mandatory aspect ratio for TikTok, Instagram Reels, and YouTube Shorts. The standard benchmark resolution is 1080 pixels wide by 1920 pixels high.
- 21:9 (2.33:1 / 2.35:1) - Ultrawide and Cinema: Used for premium theatrical releases and high-end ultrawide gaming monitors. Common consumer ultrawide monitor resolutions locked to this approximate ratio include 3440x1440 and 2560x1080.
Best Practices and Expert Strategies
Always Calculate from the Master File
When utilizing an aspect ratio lock, experts never calculate down, save the file, and then attempt to calculate back up. Rasterized images (made of pixels) permanently lose data when scaled down. If you have a 4000x3000 image and lock-scale it down to 400x300, the software permanently deletes 99% of the pixels. If you later realize you need the image at 800x600, you cannot simply lock-scale the 400x300 image upward. Doing so forces the software to guess what the missing pixels looked like, resulting in severe blurriness and pixelation. The expert strategy is to always keep a pristine, high-resolution master file. Every time a new size is needed, calculate the locked aspect ratio and scale down directly from the master original.
Managing Fractional Pixels with Precision
One of the most common issues professionals face is mathematical calculations that result in fractional pixels (e.g., 1045.7 pixels). Because screens are composed of physical, indivisible light-emitting diodes, you cannot display a fraction of a pixel. The best practice is to always round to the nearest whole integer using standard mathematical rounding rules (.5 and above rounds up, .4 and below rounds down). However, in strict web development, rounding errors can cause layout breaking—where a container becomes 1 pixel too wide and forces adjacent elements to wrap to the next line. To prevent this, expert CSS developers use the calc() function combined with relative units (like percentages or viewport widths) rather than hard-coding rounded pixel values, allowing the browser's sub-pixel rendering engine to absorb the mathematical remainder safely.
Utilizing Vector Graphics
Whenever possible, professionals bypass the limitations of pixel-based aspect ratio scaling by using Scalable Vector Graphics (SVG). Unlike raster images (JPEGs, PNGs) which are bound to a specific grid of physical pixels, SVGs are built on mathematical formulas and geometric coordinates. When you lock the aspect ratio of an SVG and scale it from 100 pixels wide to 100,000 pixels wide, the computer simply recalculates the internal geometry. There is zero loss of quality, zero pixelation, and no need to worry about fractional pixel rounding. For logos, icons, and interface elements, pairing an aspect ratio lock with vector graphics is the ultimate industry best practice.
Common Mistakes and Misconceptions
The "Squish" Mistake
The single most prevalent mistake made by novices is ignoring the aspect ratio lock entirely in an attempt to force an image to fit a specific container. For example, a beginner might have a 1920x1080 (16:9) image but needs to fit it into a 1000x1000 (1:1) square space on a website. Instead of cropping the image or recalculating the dimensions, they simply type "1000" into both the width and height fields of their software. This breaks the aspect ratio and results in the "squish"—the image is violently compressed horizontally, making people look unnaturally thin and distorting all geometric shapes. The mathematical truth is that you can never change the aspect ratio of an image without either cropping away part of the image or adding empty space (letterboxing/pillarboxing).
Confusing Image Size with Canvas Size
Another widespread misconception is confusing the scale of the image data with the scale of the canvas (or container) it sits within. Locking the aspect ratio of an image scales the actual visual content. Changing the canvas size simply changes the invisible boundary around the image. If you have a 500x500 image and you lock-scale it to 1000x1000, the picture itself gets larger. If you keep the image at 500x500 but increase the canvas size to 1000x1000, the picture remains exactly the same size, but is now surrounded by 500 pixels of empty, transparent space. Beginners frequently adjust canvas size when they mathematically intended to scale the image via an aspect ratio lock.
Assuming All Screens Are 16:9
A critical error in modern digital design is the assumption that locking an aspect ratio to 16:9 guarantees it will look perfect on every device. While 16:9 is the dominant standard for desktop monitors and televisions, the mobile revolution has introduced massive fragmentation. Modern smartphones have aspect ratios ranging from 18:9 to 19.5:9 to incredibly tall 21:9 ratios. If a designer locks a full-screen background image to a strict 16:9 ratio, it will fail to cover the entire screen of a modern iPhone, leaving blank spaces at the top and bottom. Professionals must understand that while locking an aspect ratio preserves the image, it does not guarantee it will perfectly fill the viewport of an unknown device.
Edge Cases, Limitations, and Pitfalls
Non-Square Pixels (Anamorphic Distortion)
The math behind standard aspect ratio locks relies on a critical assumption: that pixels are perfectly square (a Pixel Aspect Ratio of 1:1). This assumption breaks down entirely when dealing with legacy broadcast formats (like Standard Definition NTSC video) or high-end anamorphic cinema cameras. Anamorphic lenses optically squeeze a wide image onto a narrower sensor. The pixels themselves are effectively rectangular. For example, DVCPRO HD video has a resolution of 1440x1080. If you do standard aspect ratio math ($1440 / 1080$), you get a 4:3 ratio. However, the video is meant to be displayed at 16:9. This is because the pixels have a PAR of 1.333. To calculate the true display width, you must multiply the pixel width by the PAR ($1440 \times 1.333 = 1920$). Standard calculators will fail spectacularly on non-square pixel media, resulting in stretched or squished final outputs.
Extreme Aspect Ratios and Usability
While mathematically you can lock and calculate any aspect ratio, extreme ratios create severe usability limitations. Consider an extreme panoramic photograph with an aspect ratio of 10:1 (e.g., 10,000 pixels wide by 1000 pixels high). If a web developer locks this aspect ratio and scales it to fit a standard mobile phone screen with a width of 400 pixels, the resulting height will be a mere 40 pixels ($400 / 10$). While mathematically perfect, a 40-pixel high image is entirely illegible to the human eye. The aspect ratio lock succeeds mathematically but fails practically. In these edge cases, the limitation of the lock forces designers to abandon scaling and instead implement interactive solutions, such as allowing the user to pan horizontally across the unscaled image.
Comparisons with Alternatives
Aspect Ratio Lock vs. Free Transform
The direct opposite of an aspect ratio lock is a "Free Transform." In a free transform, the user can grab the corner or edge of an image and drag it in any direction, changing the width and height completely independently of one another. Free transform is incredibly useful for graphic design tasks where abstract shapes need to be manipulated to fit specific spaces, or when creating perspective distortions (making a flat image look like it is receding into the distance). However, free transform should almost never be used on recognizable subjects (faces, products, logos) because human perception is highly sensitive to proportional distortion. The lock guarantees visual integrity; free transform prioritizes layout flexibility at the cost of that integrity.
Aspect Ratio Lock vs. Content-Aware Scaling (Seam Carving)
Content-Aware Scaling, mathematically known as seam carving, is a highly advanced algorithmic alternative to simple aspect ratio locking. When you lock an aspect ratio and scale an image down, every single pixel is reduced uniformly. Seam carving takes a different approach. It uses artificial intelligence to analyze the image, identifying areas of low visual importance (like empty sky or blank walls) and areas of high visual importance (like a person's face). If you need to change a 16:9 image to a 4:3 image, instead of cropping or letterboxing, seam carving literally removes vertical lines of "unimportant" pixels while leaving the "important" pixels untouched. This allows the overall aspect ratio of the image to change without mathematically distorting the main subjects. While powerful, seam carving is computationally expensive and frequently produces bizarre, glitchy artifacts if the image does not have enough empty space to sacrifice.
CSS Aspect-Ratio vs. Object-Fit: Cover
In web design, the alternative to strictly locking the container's aspect ratio is using the CSS property object-fit: cover. When an image is placed in a container with dimensions that do not match the image's native aspect ratio, object-fit: cover instructs the browser to scale the image up until both the width and height completely fill the container, while internally maintaining the image's locked proportions. The excess parts of the image that bleed outside the container are automatically cropped and hidden. This is the preferred alternative when a designer wants a hero image to completely fill a screen regardless of the device's aspect ratio. The trade-off is a loss of control; the designer cannot guarantee exactly which parts of the image will be cropped out on different devices.
Frequently Asked Questions
How do I calculate the aspect ratio of a specific, unknown resolution? To find the aspect ratio of a specific resolution, you must find the Greatest Common Divisor (GCD) of both the width and the height. Once you find the largest number that divides evenly into both dimensions, you divide the width by the GCD and the height by the GCD. For example, for a resolution of 2560x1440, the GCD is 160. Dividing 2560 by 160 gives you 16. Dividing 1440 by 160 gives you 9. Therefore, the aspect ratio is exactly 16:9.
Why do my aspect ratio calculations result in decimal pixels, and what should I do with them? Decimal pixels occur because the mathematical division of proportions rarely results in perfect whole numbers. For instance, scaling a 16:9 image to a width of 500 pixels results in a height of 281.25 pixels. Because physical digital displays are made of solid, indivisible hardware pixels, they cannot display 0.25 of a pixel. You must handle this by rounding to the nearest whole integer. In this case, you would round down to 281 pixels to ensure the image renders crisply on the physical pixel grid.
What is the difference between aspect ratio and resolution? Resolution is the absolute, quantifiable number of pixels present in an image, expressed as width times height (e.g., 1920x1080). Aspect ratio is the geometric, proportional relationship between those two numbers, expressed as a fraction (e.g., 16:9). You can think of resolution as the actual size of a physical window, while the aspect ratio is merely the shape of the window. Countless different resolutions can share the exact same aspect ratio shape.
Why do movies still have black bars on my 16:9 television if the television is widescreen? Most modern televisions are manufactured to a strict 16:9 (1.77:1) aspect ratio. However, the majority of cinematic feature films are not shot in 16:9; they are shot in much wider theatrical formats, most commonly 2.39:1 (DCI Scope). Because the movie is significantly wider than your television, the aspect ratio lock requires the video player to fit the maximum width of the movie to the width of the screen. This leaves empty vertical space at the top and bottom of the television, which is filled with black bars (letterboxing) to preserve the director's original cinematic vision without squishing the image.
How does Pixel Aspect Ratio (PAR) factor into these calculations? Standard aspect ratio calculations assume a PAR of 1:1, meaning every pixel is a perfect square. If you are working with legacy video formats like DVD, DV, or anamorphic cinema, the pixels are physically rectangular (e.g., a PAR of 1.2 or 1.33). To calculate the correct Display Aspect Ratio (DAR) in these edge cases, you cannot just divide the pixel width by the pixel height. You must first multiply the original pixel width by the Pixel Aspect Ratio multiplier before performing any standard aspect ratio locking math.
Can I change the aspect ratio of an image without cropping or letterboxing? Mathematically and geometrically, it is impossible to change an image from one aspect ratio to a different aspect ratio without either cropping out image data or adding empty space (letterboxing/pillarboxing) while preserving the image's integrity. If you force an image into a new aspect ratio without cropping or padding, the only mathematical outcome is distortion—the image will be visibly stretched or squished to fill the new mathematical boundaries. Advanced AI techniques like seam carving can attempt to hide this distortion, but a true 1:1 pixel mapping requires a locked aspect ratio.